Tree House
It's less vicious-looking than most MicroDwarf maps thus far - in fact, it's pretty cuddly. It's a halfling home, for crying out loud! Or a gnome home. Some friendly forest dweller. That said, the extra platforms up at the top do make for some excellent firing platforms... This tree home necessitates magical protection from fire and prying eyes to keep its comforts secure. Explorers of Pacific Northwest arboreal spaces will know the kind of tree this map depicts, which seems

The Hoard
What’s this? Another fan map? Better believe it, Patrons, I’m still ringing that C Team bell! Thanks must go out to the Dungeon Master of that game for providing such a rich description. Fans of Acquisitions Incorporated’s The C Team (colloquially known as the Shadow Council) need no introduction to the Dragons Hoard Rivergoing House of Chance, but for my other patrons, allow me the indulgence of walking you through this magnificence. Precious Shadow Council, may my labors pl

Deep Cathedral
This large place of worship seems perfect for a party of heroes to barge into just in time to stop a dastardly ritual, and it's got the space and the cover to make it a time and a half! Just a handful of archers or crossbowmen on the balconies and the cover of the altar and low wall at the end make it more than a challenge to get to the big bad and stop whatever happens. By the same token, imagine the kind of epic last stand this space could provide! Hordes of infernal creatu

The Dran & Courtier
Showing of my fandom loyalties here! I've been following the AI crew since way back in their Fallcrest days. Honestly, I can't believe it's taken me this long to realize I could bring my two passions together. This project was really inspired by the fantastic writerly descriptions of the D&C found in the adventures of the C Team. Props really go out to Jerry Holkins for painting so well in my mind's eye. I kinda wish that there was a good way to incorporate the letters D and

Labyrinth
How's this for a throwback? Based on the Greek labyrinth, this dungeon's shifting doors should provide much more excitement and puzzlement to any who dare delve its depths. Not only will following the alternate path always lead you back to the entrance, each of the teleport traps will always send you back the way you came. This dungeon screams out for an Encounter Hook, and will probably be the next one to receive the treatment. I like the idea of a very shy or self-conscious

Rat & Kobold Sewer
How's this for an intricate dungeon? And all contained on one page, too! I've been trying to increase the natural flow of my dungeons, and break away from the grid. While I clearly haven't jumped in with both feet, I'd say this is a pretty solid first step. To my eye, the encounter flows up and to the right, before circling back down and ending at that final room. I'm a little concerned about the top left section getting left unexplored, but it's on the left section to catch

Istrotal & The Worlds That Remain
The last foothold of civilization after a literal earth-bending cataclysm... A people adrift in the silence of the gods... A world slowly crushed between the unyielding elemental planes. This is Istrotal. The Old Road is the last fading vein of commerce and civilization, but even its weak pulse is in danger thanks to the hasty and uncompromising actions of the Ravaanikiir Alliance. The newly-formed range of mountains cuts off that city from the encroaching mire that spreads o
