Cave Lair

Finally, a dungeon map to give some balance to all the terrain maps we've had recently! This one was partially made just to get over some artists' block, but I think it still turned out quite well. One of the brain-blasts I'm particularly proud of is having the different levels visually represented with different floor textures. The lower levels are loose, soft sand, where cave denizens can live and raise their young; the upper levels are hard stone, for quick and easy movement when defending the cave; and the entrance, middle level is a middle ground, hard enough to have sand crunch loudly under intruders' feet. Another fun thing about this cave is that it actually connects to a much deeper

Glaive Archipelago

I found this map hiding around in the the corners of my old maps bin, and of course I had to combine the realistic mountains of my old style with the realistic trees of my new style. The result? Me being very careful not to develop carpal tunnel. I like how it turned out! As always, a few hangups here and there with shading, but I hate shading almost as much as I like how good it makes my maps look.

Rahotep

I'm glad I had the idea for the insets before inking - I can't imagine what a nightmare that would be. I'm still not confident doing art straight on the tablet, so trying something like that would have been a pain. Baby steps!

Createrra

I'm feeling particularly proud of how this one turned out, so enjoy the color version of CREATERRA! Another map from my good friend Ryan Gilbert. I've actually played on this map before, and hardly scratched the surface of what's to find here. If you're lucky enough to get a chance, dive in feet first. I'll be the first to let y'all know if the setting document becomes public - it might even find its way here!

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