Tempest Isles

One of the things I always try to convey with my terrain maps is an implicit understanding of climate and prevailing weather patterns. In this case, I hope it's clear that these islands have formed along a fault line AND in the path of a fairly strong regular wind (the name is also a big giveaway). Support MicroDwarf on Patreon to see an example of what use natives might get out of these winds! I like to think of these towns and cities as a loose merchant/pirate confederation, or at least having a strong presence thereof in many of the towns. Vorto, in particular, is at least in my mind a Venice-like city: a hub of trade, shipping, and commerce, largely due to its central position and contro

Treetop Outpost

Fistfuls of falling damage is always a good way to kick up the tension a notch or two! If you support MicroDwarf on Patreon, you can see the whole encounter's worth of ways to bedevil your players! It took me quite a few attempts to get the perspective on these tree trunks right. Eventually I figured out that the distance the trunks were separated in the air should be proportional to the distance they were on the ground, using the same ratio as I used for width. Seems obvious in hindsight, but hey! This is an adventure we're taking together! Mistakes will happen. At least my mistakes won't mean falling 50 feet to my doom - I'll leave that to your characters. I'm glad the tiling turned out as

Craxantus

What did we learn from this map, class? ALWAYS INK ON UNLINED PAPER That's correct. Oh, JEEZE, this was a pain to get into a digital form. Not only had I inked on notebook paper (good for quelling that blank-page artists' block), I'd also COLORED on notebook paper (good for showing off to family on vacation, bad for EVERYTHING ELSE). If you want to get ahold of the map with ALL NEW COLORS, consider supporting MicroDwarf on Patreon! This is a pretty busy map, especially in the northern region. I've tried to keep it as clear as possible, but that's just something I'm going to have to improve upon. You can see here I've switched to the broccoli-stalk style of drawing forests, which gives them a

Crestaria and Dorlund

Imaginitively named after the two most prominent cities of the two land masses, this map shows some experimentation with a more simplistic and illustrative style than the more representational style I've come to use more often. See what adventures await by supporting MicroDwarf on Patreon! I do like how the desert iconography is clear and legible. Using labels to denote swamps seems a bit uninspired, but I've still yet to find a really good way to convey wetlands well. This style of drawing trees has its upsides and downsides. On one hand, drawing a bunch of individual trees is more time-consuming than drawing my normal cloud of treetops. On the other, I think this method is much more commun

Stormholt

Getting things started with a map with plenty of style! And just a reminder, you can pick up a colorized version if you become a supporter of MicroDwarf on Patreon! This map has some artifacts of earlier maps of mine (that might show up here, once they've been properly brought up to my current level of quality). Most notably, the fjords in the northern tip. They look quite snazzy with simple lines, but the more detail that gets added increasingly turns them into hand-crippling nightmares. Speaking of nightmares, how about those town markers? I do like the way the names gain size and ornamentation as the size of the town in question increases, but that much detail covers up a LOT of the map.

Featured Posts
Recent Posts
Archive
Search By Tags
No tags yet.
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square

© 2023 by Burger Corner. Proudly created with Wix.com