Inkurvelt

Another terrain map, with more tiny little trees! I must really hate my .01 pen, mustn't I. This map brings up an interesting question of which fonts to use for the labels. I really like the hand-painted feel of the font used for Midport and Rafstrom, but I don't think it mixes well with the larger, blockier text used to label regions. I'm leaning more towards the first font (already being called "Pirate Font" in my head) just because I like the sense of style. Going forward I'll have to make sure I find some good middle ground for big regions like oceans and fields. Bonus points out there to followers who guess what real-world area this map is based on! It's being used for a post-apocalypti

Archanea

A welcome break from the several dungeon maps we've had recently! What's more, this map showcases an evolution in cartographical style! Well, perhaps not an evolution, more an experimentation. I've been struck recently by some of my more skilled peers and their use of trees-for-the-forest style; it really adds texture to what would be pretty empty space on a black-and-white map, and allows more freedom in intermingling various terrain features or showing feature density. That said, from a creation point of view, it's much more time-intensive than the lollipop clouds of before. Hills and mountains are easier, sure, but my goodness do forests take a much longer time. Still, I think it's worth

Grotto

That practice drawing waves with the Cliffside Tower pays off here, and our experimentation with water effects continues! The bubbles add some much-needed texture to our whitespace, and I'm proud of keeping the whole "oceans have waves" thing in mind when drawing the horizon. Another small detail I'm particularly proud of is the fact that a few of the giant clam beds are open all the way to allow both of their inhabitants' a comfortable night's rest. Merlove is love, y'all.

Cliffside Tower

A lonely tower for a loney wizard, methinks, and one with very strong boundary issues too! Perfect for a curmudgeonly old wizard who really wants to test his potential students, this tower also makes for a hazardous approach or a desperate defense. After all, it's easy enough to destroy the bridges to prevent assault; but then, how will you escape? I must say, I'm quite pleased at how the gravel-grid turned out. I've been experimenting with making the grid hidden in plain sight, and making it out of the texture of the ground it's covering seems to be the way to go with that. You can thank much better cartographers than I for that trick, but it's mine now and that makes me better than I was b

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