November 30, 2018

Fairly simple from the inside, unfortunately, which in my experience is the opposite of  most architecture. Still, the large squares ARE ten feet, so sized appropriately there's still a lot of majesty to be had.

This temple is directly inspired from a recent game I...

November 23, 2018

This was...ambitious! Especially with a backlog that evaporated in almost no time at all. Mental note: less trees in future maps, haha!

I was a little short on inspiration this week, and so combined two different suggestions: a map full of mountains, and a wildlife refu...

November 16, 2018

Another two-parter this time! I'm adding the second image to show off the library at night, or with more pronounced shadows, which isn't exactly printer-friendly.

I've always loved the look of multi-floor libraries, and tried to scratch that itch with this one. These ar...

November 9, 2018

The best part about glowing green goop is that it's just begging to go somewhere and cause some kind of mayhem. If a crazed alchemist is using it to create monsters, and said monsters escape underground? Why, it would be irresponsible of me not to draw that!

This one wa...

November 2, 2018

Even more shading in this week's  map!

Not a lot otherwise to write home about, although this may be the first map that's shown indication of industrial or pre-industrial technology. The massive control panels in the tower are used to gather and manipulate lightning, fo...

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